Earthquake Giant
EARTH 5

Earthquake Giant

  • ATK:
  • 1600

  • DEF:
  • 2100

  • View:
  • 2644




Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position.




 
 
AI Power Analysis
UtilityConfidence: Medium
39± 8/ 100
Power Score
Intrinsic 38
Deck 39

Earthquake Giant — Power Evaluation

Final Score: 39 ± 8 · Confidence: Medium

  • Intrinsic: 38 · Deck: 39 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Earthquake Giant is a Level 5 EARTH Rock body whose only effect is a once-per-turn change of an opponent monster's battle position, triggered by its own battle-position change. That converts into little: it does not search, refuel, build a board, or negate anything, so it earns almost nothing on combo conversion, resource economy, or interaction. Its points come from being a clean, single-copy Level 5 body that four recorded decks run in two archetype homes. The 1600 ATK and 2100 DEF earn nothing by themselves, and the 100% partner overlap across only four decks reflects a shared list, not proven strength.

Axis scores

Axis Score Evidence
Accessibility 30 Four recorded decks run one copy each, but the card has no search or draw text and no combo starter data, so it must be drawn or summoned by other means (observed for deck count; inferred for route).
Combo & Conversion 15 The card text only changes an opponent monster's battle position, and there are no recorded boards, so it converts into little on its own (verified text; no combo data).
Resource Economy 10 No searches, draws, banishes, or card advantage appear in the text or the combo data (verified from text).
Effect & Interaction 25 The effect shifts one opponent monster's battle position once per turn, which is soft and situational rather than removal or negation (verified text).
Material Utility 45 A Level 5 EARTH Rock body without a fixed material restriction can serve as a generic Level 5 material even if its effect is negated (inferred from stats and text; no as_material data).
Resilience & Flexibility 25 The effect needs its own battle-position change to fire and has no backup routes, so a single interaction can stop it (inferred from text).
Deck-Building Efficiency 65 It runs as a single copy in every recorded deck with no garnet or lock restriction (observed in four decks).

Calculation

Weight profile: Utility / no clear role (default); no secondary weight blend applied because no secondary role is confirmed by combo evidence. Intrinsic ≈ 38, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Single-copy, low-cost body that fits in four recorded decks without a restriction
  • Level 5 EARTH Rock body usable as a generic material
  • Once-per-turn opponent position change gives a small amount of soft interaction

Weaknesses

  • Effect does not search, draw, refuel, or build a board
  • Triggered only by its own battle-position change, which limits when it can act
  • No recorded combo data, so its conversion value is text-only

Counters / choke points

  • Nothing specific in the evidence; the effect is soft and a face-up monster can simply stay in position

Best use

Utility body with a small opponent position-change effect. Decks: Greed, Hole. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: once per turn, when its battle position changes, change one opponent monster's battle position; Level 5, EARTH, Rock, 1600 ATK / 2100 DEF, Effect Monster; Legal in TCG, OCG, MasterDuel, and DuelLinks formats; Present in four recorded decks at one copy each, across Greed and Hole archetypes
  • Observed: Four of four decks run one main-deck copy (small sample); Top partners co-occur in 4 of 4 decks, which suggests a shared list rather than broad proof
  • Inferred: Generic Level 5 material value, which holds even when the effect is negated; Limited interaction value, since the effect is soft and needs its own position change to fire
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only gameplay_type_id 4 is not named in the evidence, so the gameplay context cannot be stated











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